This is only the latest report. Publishers have been trying to figure out a way to make money off used game sales for a while now. EA also took this tactic with their sports games and only made roster updates available for new copies of the game. No voucher, no roster updates, unless you paid EA money to get access to the updates.
Why do video game publishers feel they are entitled to additional revenue after the first sale when that's not the case for other industries? Movie and music companies aren't getting a cut on used sales. I'm pretty sure Nike isn't getting any extra money from the shirt I gave to Goodwill.
Let me quote you something from the Wikipedia article on first-sale doctrine:
The first-sale doctrine is a limitation on copyright that was recognized by the U.S. Supreme Court in 1908 (see Bobbs-Merrill Co. v. Straus) and subsequently codified in the Copyright Act of 1976, 17 U.S.C. § 109. The doctrine allows the purchaser to transfer (i.e., sell or give away) a particular lawfully made copy of the copyrighted work without permission once it has been obtained. This means that the copyright holder's rights to control the change of ownership of a particular copy end once that copy is sold, as long as no additional copies are made. This doctrine is also referred to as the "first sale rule" or "exhaustion rule."Game publishers are obviously fighting this, but they don't have my support. Some are rationalizing it as digital rights management (DRM), as in Sony's SOCOM case, but the $20 charge reeks of money grubbing, not piracy prevention. Punishing the honest consumer for the action of pirates is wrong. I don't have the answer for illegally downloaded games, but it's not to charge every new user of a legitimate game an extra fee.
We all know where this is headed, digital distribution. The publishers want to cut out Gamestop and the used game sales, as well as keep a tighter grip over legit copies. Ubisoft has gone so far as to make Assassin's Creed II (PC) unplayable without an internet connection, a constant connection. As in, it will actually boot you out of the game if it detects network loss. Then what do we get for our troubles? We get no physical copies of games, manuals, and boxes. We get the inability to loan games to friends, rent them from the store, or sell them when we are done. And, if there's no plan for the publisher going out of business, possibly the loss of the game forever. Sign me up! </sarcasm>





